Match 4 - Hex
What is this?
This match-4 puzzle is a minimal tech demo built on top of Hex Strategy Map, a Godot 4.6+ addon for hexagonal grids.
Every hex grid behavior you see here — cell layout, neighbor detection, coordinate math, adjacency queries — comes directly from the addon. The only code written outside of it is the match-4 game logic itself (gem swapping, match detection, and score). Zero extra infrastructure. Zero custom grid code.
Why does it look basic?
Because it is — intentionally. This was made by a software developer, not a graphic designer. The goal is to show what the addon can do out of the box, not to ship a polished game. Placeholder art and no sound effects are a feature, not a bug: they keep the focus on the underlying system.
What the addon provides
- Hex grid generation (offset & cube coordinates)
- Neighbor queries and adjacency detection
- Pathfinding (Dijkstra + A*) and flow fields
- Fog of war with elevation-aware line-of-sight
- Turn management
Get the addon
If you're building a hex-based game in Godot, grab the addon and skip the boilerplate:
- 🛒 Godot Asset Store
- 💻 GitHub (free version)
- 🎮 itch.io
Do you need more features? Buy the complete version of the addon, with everyting you need for an TBS Game:
| Published | 14 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Dimcairion |
| Genre | Puzzle |
| Made with | Godot |
| AI Disclosure | AI Assisted, Code |
