What is this?

This match-4 puzzle is a minimal tech demo built on top of Hex Strategy Map, a Godot 4.6+ addon for hexagonal grids.

Every hex grid behavior you see here — cell layout, neighbor detection, coordinate math, adjacency queries — comes directly from the addon. The only code written outside of it is the match-4 game logic itself (gem swapping, match detection, and score). Zero extra infrastructure. Zero custom grid code.

Why does it look basic?

Because it is — intentionally. This was made by a software developer, not a graphic designer. The goal is to show what the addon can do out of the box, not to ship a polished game. Placeholder art and no sound effects are a feature, not a bug: they keep the focus on the underlying system.

What the addon provides

  • Hex grid generation (offset & cube coordinates)
  • Neighbor queries and adjacency detection
  • Pathfinding (Dijkstra + A*) and flow fields
  • Fog of war with elevation-aware line-of-sight
  • Turn management

Get the addon

If you're building a hex-based game in Godot, grab the addon and skip the boilerplate:

Published 14 hours ago
StatusPrototype
PlatformsHTML5
AuthorDimcairion
GenrePuzzle
Made withGodot
AI DisclosureAI Assisted, Code

Development log