<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Match 4 - Hex Devlog - itch.io</title><link>https://dimcairion.itch.io/match-4-hex</link><description>Demo of Hex Grid Addon for Godot</description><item><guid>https://dimcairion.itch.io/match-4-hex/devlog/1525360/a-hex-match-4-puzzle-built-to-stress-test-grid-primitives</guid><title>A hex match-4 puzzle, built to stress-test grid primitives</title><link>https://dimcairion.itch.io/match-4-hex/devlog/1525360/a-hex-match-4-puzzle-built-to-stress-test-grid-primitives</link><pubDate>Sat, 16 May 2026 18:56:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A hex match-4 puzzle, built to stress-test grid primitives I needed to know whether my hex grid library was good enough at the basic stuff — neighbors, adjacency, flood-fill of connected groups —...</p>]]></description></item></channel></rss>