<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Terrain Forge — Procedural Map Generation for Godot (Commercial License) Devlog - itch.io</title><link>https://dimcairion.itch.io/terrain-forge</link><description>Same seed, same map, bit-for-bit. Biomes, rivers, roads and connectivity on hex, squares, or your own grid.</description><item><guid>https://dimcairion.itch.io/terrain-forge/devlog/1699131/terrain-forge-100-deterministic-procedural-terrain-generation-for-godot-46</guid><title>Terrain Forge 1.0.0: deterministic procedural terrain generation for Godot 4.6+</title><link>https://dimcairion.itch.io/terrain-forge/devlog/1699131/terrain-forge-100-deterministic-procedural-terrain-generation-for-godot-46</link><pubDate>Fri, 09 Oct 2026 15:53:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Terrain Forge 1.0.0 is out: a procedural terrain generation addon for Godot 4.6 that writes terrain, elevation, rivers, locations and roads into your grid. It runs on squares out of the box (zero depe...</p>]]></description></item></channel></rss>