What is this?

This 2-player hot-seat skirmish is a minimal tech demo built on top of Hex Strategy Map, a Godot 4.6+ addon for hexagonal strategy games.

Almost everything you see is provided directly by the addon — map generation, fog of war, pathfinding, flow fields, combat resolution, turn phases, minimap, camera, and save/load. The only custom code outside it is the game logic itself: unit stats, gold income, heal-on-city, victory conditions, and the "last known position" ghost overlay. No custom grid infrastructure. No reinvented wheels.

Why does it look basic?

Because it is — intentionally. This was made by a software developer, not a graphic designer. Units are colored squares, terrain is flat polygons, there's no sound. The goal is to show what the addon can wire together out of the box, not to ship a polished game.

Addon features showcased

  • MapGenerator — procedural noise terrain with rivers and scattered cities
  • FogOfWar — 3-state per-player fog with elevation-aware line-of-sight
  • PathFinder / MapToken — Dijkstra movement with terrain cost and range limits
  • FlowField — group movement via Shift+Click
  • TurnManager — hot-seat turns with move and production phases
  • CombatResolver — combat with injectable terrain modifiers and outcome formula
  • HexMiniMap + MapCamera — clickable minimap with camera tracking
  • SaveManager — full game state serialization / deserialization

Controls

  • Click — select unit / move / attack
  • Shift+Click — group move (all units via flow field)
  • Tab — cycle through your units
  • L — toggle line-of-sight debug overlay
  • Right-click drag — pan camera

Victory

Eliminate all enemy units or capture all 5 cities.

Get the addon

Hex Strategy Map is designed to be the complete foundation for a hex-based turn-based strategy game in Godot — grid, pathfinding, fog of war, combat, turns, minimap, and save/load, all in one addon. This demo exists to prove that claim with working code.

Published 14 hours ago
StatusReleased
PlatformsHTML5
AuthorDimcairion
GenreStrategy
Made withGodot
AI DisclosureAI Assisted, Code

Development log

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