Hex Strategy Map — Turn-Based Strategy Toolkit for Godot 4.6+
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Devlog
- June 04, 2026 by Dimcairion#godot, #hex-grid, #free-for-all, #multiplayer, #teams, #turn-based-strategyv2.1 — Free-for-all and teams After 2.0 I made myself a promise: no more features. I'd only touch the addon for a structural problem or a performance one. The surface area was already big, the 600+... Continue reading
- May 31, 2026 by Dimcairion#godot, #hex-grid, #tactical-rpg, #wargame, #turn-based-strategy, #hexcrawl, #gamedev-tools, #pathfinding, #fog-of-war, #line-of-sightIt's not just for 4X — tactical RPGs, wargames, and hex crawls too The addon is called Hex Strategy Map because that's the genre I built it for. But a hex grid with elevation-aware LOS, terrain modi... Continue reading
- May 29, 2026 by Dimcairion#release, #godot, #godot-4, #hex-grid, #wargame, #strategy, #turn-base-strategy, #fow, #fog-of-war, #pathfindingHex Strategy Map 2.0.0 — release notes · May 29, 2026 2.0: the renderer had a 13-parameter constructor. That's fixed now — and it's 25% faster because of it. Short version: HexRenderer was doing... Continue reading
- May 26, 2026 by Dimcairion#gamedev, #godot, #pathfinding, #astar, #hex, #addon, #gdscript, #strategybody { background: #222226; color: #e0e0e0; font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; line-height: 1.6; max-width: 760px; margin: 0 auto; paddin... Continue reading
- May 24, 2026 by Dimcairion#godot, #hex-grid, #pathfinding, #wargame, #turn-based-strategy, #fow, #fog-of-warHex Strategy Map 1.5.1 — release notes · May 24, 2026 1.5 is out: A* that actually beats Dijkstra, fog texture in the strategy demo, and a bigger map to push it. Short version: A* is finally pullin... Continue reading
- May 20, 2026 by Dimcairion#godot, #gamedev, #hex-grid, #pathfinding, #a-star, #dijkstra, #benchmarks, #tutorial, #strategy, #turn-based-strategyPromised in the last devlog: numbers. Here they are, and they ate a small piece of my ego on the way out. Short version: I added A* to the addon assuming it would always be faster than Dijkstra. Bench... Continue reading
- May 18, 2026 by Dimcairion#godot, #plugin, #hexagonal, #strategy, #fog-of-war, #pathfinding, #tactical-rpg, #wargame, #gamedevShort version: my fog of war was doing too much work, I rewrote it, and now the addon ships an example that runs fog on a 250×250 grid (62,500 hexes) using three nodes total . Pro tier. The original... Continue reading
